“What every fantasy and sci-fi author can learn from Halo”


Here’s an article I wrote for Ragnarok Publications which I thought you would be interested in. Basically, I took a moment to talk about one of my favorite game series and their handling of storytelling in the original games. Basically, some advice on how to “hit the ground running” when you’re trying to capture a world.

What every sci-fi and fantasy author can learn from Halo

 No, I don’t mean how to tea-bag your opponents.

Nor do I mean selling out to Microsoft.

Not even how to craft excellent maps in multiplayer.

No, what I think every sci-fi and fantasy writer can learn from is the handling of Halo’s story.

*crickets chirp*

Okay, I see I’ve lost some of you there but I’m serious. In 2001, Halo: Combat Evolved came out and proceeded to light the gaming world on fire. It’s pretty much the reason why the X-box became something more than, “The console for people who can’t afford a Playstation.” 

But what I remember most about it is how the game managed to do something very unexpected: it took a game about shooting aliens and told a tremendously engaging story without ever pausing to explain it.

I hope you’ll check my article out.

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